Geometry
Split to Centred Instances
Same as Split to Instances
, but with the origin point of the instance being the calculated Centroid
for each Group ID
. The Selection
determines the points which contribute to the Centroid
calculation, but all points are still offset and split into their instances
Outputs
The points that have been split into their instances |
Instances |
Centre on Selection
Offsets the input points so that their calculated Centroid
is on the world origin. If the Group ID
input is used this offset is applied on a per-group basis. If the selection is used, only the selected points contribute towards the calculation of the centroid, but all points are still moved
Outputs
Atoms that have been moved to object origin based on their group’s calculated centroid |
Atoms |
The calculated vector offset that was applied to the points |
Offset |
Separate First Point
Separate the first point for each Group ID
and return only those points. Optionally sort by the Group ID
as well
Separate out the first point for each group in the Group ID
Selected Instances
Check if instances are selected based on the field (usually based on Position
attribute)
Outputs
All points of the instances bounding box are selected |
Entirely Selected |
Some points of the Instance’s bounding box are selected |
Partially Selected |
No points of the Instance’s bounding box are selected |
Not Selected |
Slice Edge Instances
For position based selections, realise the instances that cross the selection and then separate the selected points from within the selection
Outputs
|
Instances |
|
Realized Points |
Primitive Arrow
A simple arrow geometry
Primitive Gimbal
A 3-axis gimbal made of Primitive Arrow
s, useful for visualisation and debugging